I recently launched a downloadable step-by-step video training course showing you how to create a photographic product visualization using KeyShot and Photoshop. It is called ‘An introduction to photographic product visualization using KeyShot and Photoshop’ and consists of 2h 45m of detailed step by step video with voiceover that leads you comfortably through model import over custom material creation, composition and staging, tailor-made lighting to output and final post processing with tips and tricks to get a photographic look. Wether you’re beginner or intermediate user of KeyShot, I’m certain you’ll gain new skills that will leverage your future work.
Tire model: https://grabcad.com/library/tire-rim-8
KeyShot Tutorial: How to create a dirty tire material. In this KeyShot tutorial I’ll walk you through the process of creating the look of a dirty tire. I’ll be creating a base rubber material and add a dirt material on top of that. I’ll show how to use the color composite node to blend a color gradient together with a bitmap texture to use as an opacity map for the dirt overlay.
0:30 : Create the base rubber material
2:05 : Create the dirt material
3:47 : Use a color gradient as opacity map
6:25 : Use the color composite node to blend the color gradient map with a bitmap texture
Speedshape Model: http://jeffpatton.net/speed-shapes/
Material Download: https://gum.co/xOGuw
KeyShot Material Study: Procedural Clear Coated Carbon Fiber. In this KeyShot tutorial I’ll walk you through how to create the look of a clear coated carbon fiber material. It is not a 100% realistic carbon fiber look, but I think this tutorial is quite useful nevertheless. I am showing how to create a perfect checker pattern and use it as a opacity map for layering two anisotropic materials. Furthermore you’ll learn how to add the look of a clear coat on top of any material using a shiny plastic material made transparent using the vertex color node in the material graph.
KeyShot Material Study: Bead Blasted Aluminum. In this KeyShot tutorial I’ll walk you through how to create the look of a bead blasted aluminum material. This is the one you’ll typically see on i.e. macbooks, on the bose soundlink mini and on a bunch of other product. I’ll create the material using the metal material type with two procedural noise textures in the bump channel and a noise texture in the roughness channel.
2:26 : Material type and color
3:29 : Noise (texture) bump map
5:53 : Noise (fractal) bump map
7:47 : Roughness mapping
9:58 : Final thoughts
How to create a color animation in KeyShot. In this KeyShot tutorial I’ll show you how you create a color fade animation within KeyShot using the material graph and animation time line. You’ll learn how to setup the color transitions and how they can be adjusted to your exact needs.
KeyShot Material Study: Rusty Metal. In this KeyShot tutorial I’ll walk you through how to create the look of a rusty metal. I’ll be layering a paint material using a rust bitmap texture on top of a shiny metal material and use the procedural curvature texture as an opacity map to reveal the shiny material beneath the rusty one.
KeyShot Animation Tutorial: Ticking Second Hand. In this KeyShot animation tutorial I’ll walk you through how to setup and animate a ticking second hand using a downloaded Braun Clock from modelplusmodel.com. I’ll be covering how to split separate parts using the geometry editor, how to use the center of another part as a pivot point and how to make the movements looks a bit more natural using a simple trick.
New tutorial up! In this one I’ll walk you through the process of creating the look of the fabric on the Google Daydream VR. I’ll be using a bump map sources from www.kvadrat.dk and procedural textures to create the gray color pattern.
KeyShot Material Study: Radial Brushed Metal. In this KeyShot tutorial I’ll walk you through how to create the look of the much used radial brushed metal. I’ll be using the anisotropic material type and the procedural brushed (radial) texture.
KeyShot tutorial: Material Study – Polarized Glass.
Despite being easy to use, KeyShot is capable of supporting the creation of advanced materials.
In this KeyShot tutorial I’ll walk you through how to create the look of a polarized glass – or – a material that is opaque from one side and transparent from the other. I’ll be using the geometry editor, the material graph and the experimental feature node called ‘Surface Backside Mask’. Check it out!
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