KeyShot Material Study: Radial Brushed Metal. In this KeyShot tutorial I’ll walk you through how to create the look of the much used radial brushed metal. I’ll be using the anisotropic material type and the procedural brushed (radial) texture.
KeyShot tutorial: Material Study – Polarized Glass.
Despite being easy to use, KeyShot is capable of supporting the creation of advanced materials.
In this KeyShot tutorial I’ll walk you through how to create the look of a polarized glass – or – a material that is opaque from one side and transparent from the other. I’ll be using the geometry editor, the material graph and the experimental feature node called ‘Surface Backside Mask’. Check it out!
Spray paint brushes:
In this tutorial I walk you through the process of creating a spray paint overlay material in KeyShot using the material graph. I’ll be covering how to add a material as a label, how to use an opacity map, how to create your own spray paint mask in Photoshop and why it can give you better results by blurring the bump map slightly.
In this tutorial I walk you through the process of creating a hammered metal material in KeyShot 6. If you are new to the material graph inside KeyShot I believe that this video serves as a great introduction to that as well.
In this tutorial you’ll learn:
1. how to use more than one bump map on a single material.
2. how to blend two textures together as one roughness map.
3. how to duplicate and adjust one map to use as several different inputs.
4. how versatile the cellular procedural texture is.
When in need of an extra layer of depth, life, dynamic and maybe even realism in your renderings, photoshop is probably your best friend. It gives you the ability to add overlays (and backgrounds) of light leaks, floating dust particles, soft glows and so forth. Combine all these elements and get a rendering that is way more interesting to look at.
See for yourself in the pineapple rendering below. Slide left and right to show the rendering before/after photoshop.
P.S.: Apply with care. It is so easy to go overboard with this. I generally tone all effects down to something like 80% when done applying them.
The pineapple model is a 3D-scan from www.blankrepository.com. A site that I linked to a few month back in my occasionally curated newsletter of links to KeyShot related resources, models, textures and more.
If you want to, you can sign up below and get instant access to the link collection compilation document containing all links from past link collections:
Sometimes it is not necessary to work in three dimensions to convey a message. For instructional animations like the one below that I did for Fender, using 2D animations combined with 3D renderings can be a quite effective way to go.
By combining the rendered IEM parts with animated line drawings, I helped Fender to show in a clear way how to install the newly released Pro Series IEMs.
Can I help you? Get in touch!
Join 2000+ CG enthusiasts by signing up for an occasional curated email of useful links to KeyShot related resources, models, textures and more. You’ll also gain instant access to the link collection compilation document containing all links from past link collections: