I have just completed my first learning resource. It is what I call a Practice Scene of the French Vintage Chair rendering I did a while ago.
The reason why I created it, is that fact that one of the things I’ve learnt the most from over the years has been dissecting other artists scenes and post processing techniques. If you are learning KeyShot and rendering in general I want to encourage you to do the same… and here’s a great scene to start with:
Lately, I have been beta testing KeyShot 6 that is planned to be released early this summer. In the long list of new features, my favorites so far are the real-time region rendering, multi-layer PSD output, materials on labels and material graph editor. While the real-time region rendering and multi-layer PSD output improves the workflow, the materials on labels and material graph editor really makes creating detailed and weathered looking materials easy and fast.
Below you can see three renderings that I have created using the KeyShot 6 Beta.
Let me know if you have any questions regarding KeyShot 6 and KeyShot in general. I’ll be happy to help you.
Be sure to visit https://www.keyshot.com/keyshot-6/ as well for more renderings and information about KeyShot 6.
Last week I did a visualization of the optical phenomenon known as “caustics”. It happens when rays of light gets refracted through a semitransparent object like glass, water, clear plastic etc. A well know example is the moving pattern of light on the bottom of a pool. I modeled a “stone” with Mudbox and rendered a simple animation using KeyShot. The guys at Luxion Inc. (makers of KeyShot) liked it so much that they made a blog post about it.
Let me know if you need any visualization where caustics would make a great effect. I.e. jewelry and glass objects.
Backlit buttons and icons seems to be a widely used design feature these days. Like anything else it’s no problem to visualize it. I did a quick example to show it.
Do you have any product concepts with backlit buttons that you need to have visualized? I’ll be happy to help you out. Don’ t hesitate to contact me.
Design is a job. It sure is… And when starting out as a freelancer or starting up a small design studio, it can be quite a tough job to make head and tail of it all. How do I get clients? How much should I charge? What should I put into the contract? Do I need a contract at all? How should I present my work for the client and how shall I react to not always nicely delivered and constructive feedback? How do I make sure that I get paid for my hard work? Phew…
All these questions and a few more are fortunately asked and answered by Mike Monteiro, the co-founder and design director of Mule Design. In a light and humorous way he shares his experiences and hard learned lessons in order to help the reader avoid doing the same mistakes.
I really recommends this book for all starting doing freelance business of any kind. I’m sure it will save you a lot of time of tedious trial and error. Also, I think companies working with freelancers can learn a thing or two that will help create a successful cooperation.
To get a sense of the author and the tone in the book watch this great speak about getting paid.
I have been asked a few times if it is possible to visualize different surface structures on a single CAD part. The answer is YES and I am going to show you how in this KeyShot tutorial. (If you are in a hurry go to step 2-4)
There are many reasons for wanting to visualize different surface structures on the same CAD part. One that I like in particullar is how it can be used to highlight logos in injection molded plastic parts.
I will start by showing some real life examples of what we are going to recreate digitally:
The logos are created directly in the injection molding process. And why wouldn’t they? It is practically free, saves assembly time and probably an additional process or component. In order to make the logo stand out from the main surface it’s often recessed a tiny bit and have a polished surface, while the rest if the part has some roughness to it.
Enough talking. Here is how to do it.
Bring up your CAD model in you CAD software. To have something to show in this tutorial I quickly modeled up this device looking thing. The three slightly recessed lines in the middle makes it out for the soon to be shiny logo!
Select the surfaces that you want to separate from the rest of the part and assign a random color to them (if you are not sure about how to do this in your CAD software, find out, and come back quickly). Surfaces that have the same color will get the same material within KeyShot. By having this model split up into two colors, the grey and the pale yellow, makes us able to assign two different materials to it.
Open up KeyShot and import the model. Yaikes! This doesn’t look very sexy. Move on as fast as possible.
Start by adding the materials you want to your model. In my case I simply drag the standard Plastic Hard Rough Black material to the main body and the standard Plastic Hard Shiny Black material to the logo (the pale yellow area).
And that is actually it. Easy, right? We have now visualized two different surface structures on a single CAD part.
To really show the effect of the difference in the surface structures I did a few tweaks and created a small gif-animation for you. The tweaks included:
- Adding a bump map to the rough surface to give a bit of extra detail.
- Inducing a tad of roughness to the shiny part as almost nothing is 100% smooth in real life.
- Applying an environment with sharp transitions between light and dark to enhance the effect of the shiny logo.
That’s it! I hope you found it useful. Please ask any questions you might have.