KeyShot Material Study: Radial Brushed Metal. In this KeyShot tutorial I’ll walk you through how to create the look of the much used radial brushed metal. I’ll be using the anisotropic material type and the procedural brushed (radial) texture.
Spray paint brushes:
In this tutorial I walk you through the process of creating a spray paint overlay material in KeyShot using the material graph. I’ll be covering how to add a material as a label, how to use an opacity map, how to create your own spray paint mask in Photoshop and why it can give you better results by blurring the bump map slightly.
In this tutorial I walk you through the process of creating a hammered metal material in KeyShot 6. If you are new to the material graph inside KeyShot I believe that this video serves as a great introduction to that as well.
In this tutorial you’ll learn:
1. how to use more than one bump map on a single material.
2. how to blend two textures together as one roughness map.
3. how to duplicate and adjust one map to use as several different inputs.
4. how versatile the cellular procedural texture is.
Lately, I have been beta testing KeyShot 6 that is planned to be released early this summer. In the long list of new features, my favorites so far are the real-time region rendering, multi-layer PSD output, materials on labels and material graph editor. While the real-time region rendering and multi-layer PSD output improves the workflow, the materials on labels and material graph editor really makes creating detailed and weathered looking materials easy and fast.
Below you can see three renderings that I have created using the KeyShot 6 Beta.
Let me know if you have any questions regarding KeyShot 6 and KeyShot in general. I’ll be happy to help you.
Be sure to visit https://www.keyshot.com/keyshot-6/ as well for more renderings and information about KeyShot 6.
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