I recently launched a downloadable step-by-step video training course showing you how to create a photographic product visualization using KeyShot and Photoshop. It is called ‘An introduction to photographic product visualization using KeyShot and Photoshop’ and consists of 2h 45m of detailed step by step video with voiceover that leads you comfortably through model import over custom material creation, composition and staging, tailor-made lighting to output and final post processing with tips and tricks to get a photographic look. Wether you’re beginner or intermediate user of KeyShot, I’m certain you’ll gain new skills that will leverage your future work.
KeyShot Animation Tutorial: Ticking Second Hand. In this KeyShot animation tutorial I’ll walk you through how to setup and animate a ticking second hand using a downloaded Braun Clock from modelplusmodel.com. I’ll be covering how to split separate parts using the geometry editor, how to use the center of another part as a pivot point and how to make the movements looks a bit more natural using a simple trick.
New tutorial up! In this one I’ll walk you through the process of creating the look of the fabric on the Google Daydream VR. I’ll be using a bump map sources from www.kvadrat.dk and procedural textures to create the gray color pattern.
KeyShot Material Study: Radial Brushed Metal. In this KeyShot tutorial I’ll walk you through how to create the look of the much used radial brushed metal. I’ll be using the anisotropic material type and the procedural brushed (radial) texture.
Spray paint brushes:
In this tutorial I walk you through the process of creating a spray paint overlay material in KeyShot using the material graph. I’ll be covering how to add a material as a label, how to use an opacity map, how to create your own spray paint mask in Photoshop and why it can give you better results by blurring the bump map slightly.
In this tutorial I walk you through the process of creating a hammered metal material in KeyShot 6. If you are new to the material graph inside KeyShot I believe that this video serves as a great introduction to that as well.
In this tutorial you’ll learn:
1. how to use more than one bump map on a single material.
2. how to blend two textures together as one roughness map.
3. how to duplicate and adjust one map to use as several different inputs.
4. how versatile the cellular procedural texture is.
When in need of an extra layer of depth, life, dynamic and maybe even realism in your renderings, photoshop is probably your best friend. It gives you the ability to add overlays (and backgrounds) of light leaks, floating dust particles, soft glows and so forth. Combine all these elements and get a rendering that is way more interesting to look at.
See for yourself in the pineapple rendering below. Slide left and right to show the rendering before/after photoshop.
P.S.: Apply with care. It is so easy to go overboard with this. I generally tone all effects down to something like 80% when done applying them.
The pineapple model is a 3D-scan from www.blankrepository.com. A site that I linked to a few month back in my occasionally curated newsletter of links to KeyShot related resources, models, textures and more.
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